A strange terminal guides a solitary robot through a labyrinth.
Made for the GMTK Game Jam - an experiment with dual purpose design.
The main gimmick is the strange terminal you control the protagonist through. It designates certain direction keys to have certain (usually troublesome) secondary effects - such as turning the lights out if you move to the left.
The second main mechanic is the charging areas. To maintain battery life you must enter these areas - however doing so will add to or change the secondary effects bound to your movement keys (depending on the key being pressed when you enter them). Also these charging areas temporarily disable any secondary effects bound to your keys - use this fact to your advantage to navigate the areas.