A downloadable game for Windows and macOS

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A fire, both purifying and binding. A corpse, lifeless but tethered. A blade, gleaming with blood. A cup, its contents cast upon the floor. Waiting to be refilled.

Ancra is a cryptic, narrative driven, puzzle-horror game. 

When I say cryptic, I mean it. Ancra does not hold your hand. It will be down to you to decipher puzzles, work out what you need to do and even interpret what the story is about.

I know this game won't be for everyone, but if it sounds like something you'd enjoy, get a pen and notepad ready, dim the lights and grab your headphones.  

The full version should be ready for release by the end of November and will be available here and on Steam. 

The current demo covers the whole game, including multiple endings - but it is an older build of the game. I'll update the demo once I have the game finished, but I'll leave this older version here for now. 

If you find any bugs or get stuck on a puzzle somewhere, please let me know! It's really helpful to know what parts of the game people are struggling with.

Cheers!

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The full version of the game will feature:

  • More and expanded endings. The endings available in the current demo are limited and pretty bare-boned. 
  • Updated graphical and audio effects.
  • New secrets, extra hard puzzle content.
  • New encounters and weird events to keep you on your toes.
Published 84 days ago
StatusIn development
PlatformsWindows, macOS
Rating
(8)
Authorl2tdak
GenrePuzzle
Made withRPG Maker
Tags2D, Atmospheric, Exploration, Ghosts, Horror, Mystery, Narrative, Pixel Art, RPG Maker
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

Ancra (Windows) (demo-0-93).zip 268 MB
Ancra (Mac OS X) (demo-0-93-1).zip 269 MB

Development log

Comments

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A great game. We enjoyed it very much. We did not have any issues with the game, everything worked just fine. :)

We even did a full walkthrough on our channel:

Keep up the good work!!!

This is really cool, thanks a bunch! 

I did spot a few bugs throughout your playthrough but luckily it wasn't anything serious. It's all fixed in my current build of the full game anyway. Still really helpful to watch things like this! Thanks!

the alt save works!! thank you for fixing it i can't wait to play now <#

Fantastic! Thanks for letting me know! 

On mine I'm using macOS Hight Sierra.

i'm on mac and i can't seem to save my game? no matter what button i press nothing happens it just makes a sound.. 

also how tF do you refill the lantern lol i rly need to :c 

(excellent game btw i love the sounds and the art and everything about it so far!!)

Hi! Yeah there are a few problems with the mac version at the moment. I have limited access to a mac but I should be able to get it fixed this week. Keep an eye out for the 0.92 mac version (should be up some time tuesday).

Incidentally, the 0.92 version changes how the lantern works so you don't have to worry so much about filling it.

Saves from 0.91 should work with 0.92, but it's possible that the problems will carry over with your save. Sorry about that!

okay thank you sm! i'll look out for it, keep up the good work <3

Hi Kiwisweet, I've got a macbook for the day but I haven't been able to replicate that problem. I can save and load just fine... What version of OS X are you running?

im on High Sierra 10.13.6, i'll test it out rn!

the save is still not working for me, am i pushing the wrong button or something?

Hmm I don't think you're doing anything wrong, it's pretty straightforward. I've  got one other thing I can try - annoyingly I can't test if it fixes the problem myself!

I'll upload this new fix tonight after work... Hopefully it'll work!

(+1)

Also good game I haven't seen anything actually scary, but the ambiance is bone chilling and I would recommend it and Im looking forward to playing the full version. Hope your having fun making it.

Thanks a lot! This is my first proper game release and I'm really enjoying the process. And the feedback from everyone has been really helpful. Can't wait to get the final release out! (I'm aiming for Halloween this year.)

Thanks.

I found a bug in the Mac version were if you go on audio in settings, it will crash.

Thanks for bug report! I've got limited access to a mac at the moment (that's why the mac version is an update behind the windows version). I was planning on updating the mac version next week, so I'll check out this bug while I'm at it. Cheers!

Hi Chasetnt, I've got hold of a macbook for the day but haven't been able to replicate that bug. What version of OS X are you running?

so i made it all the way to the ritual room in the hidden in the flooded basement hallway, and got the oujia board working in the office, and im having trouble. im not totally sure whether to put the camera or knife in the artefact stand, and could i please get a clue on what to say on top of the vessel sigil. ive tried "Qglw ua rgw kuw" and "swlrg" also what do even mean? 

gotta give props on the office corner puzzle. that one was fun. had to pull out a sheet of paper to jot stuff down, that one was fun.

Awesome, it sounds like you're making good progress! There are a few combinations of items you can use at this point. 

*Spoiler warning!*

You're on the right track with artefacts, both work as long as they are 'forged', but will have different results. Save before trying them.

'Swlrg' should work, as long as you have a viable artefact and ancra. You got that word from the ouija board, right? I'm hesitant to reveal the meaning of this text at the moment, I'm kind of waiting to see if anyone ends up translating all of that weird text. The full game will have additional clues for translating the text, but it's not something you need to do to beat the game. 

What are you using as an Ancra? (rightmost stand?)


Thanks for the feedback, it's really helpful! 

i ended up making it a bit further along and encountered the second filing cabinet. i reversed the order of the code on the first and it opened. Was that supposed to play into "mirror"? ive got no idea what to do with the music key. doesnt open any of the doors and i feel like its supposed to open the door with the piano being played. And im not sure how to forge the objects. and im using the photo film as the ancra.

Music key opens a door on the second floor of #51. One of the doors across the gap from the ladder. The door where the piano is being played is locked from the other side.

Have you found the grimoire? That'll tell you about forging. Sort of.

You've still got a bunch of stuff coming up... The ouija board doesn't know everything, but there are certain puzzles it can help with if you ask. 

Good luck!

so i beat the game multiple times. using the knife as the artefact crashes the game. Using the photo film or photograph as the ancra got me to fight who i presume killed charles. preventing the phantom from taking the skull, and using that as the ancra caused me revive charles, and got me stuck in the void with his killer. i loved the game, but it leaves me with more questions than i came in with. Was i the aprentice? was she trying to revive charles? why would she be willing to sacrifice herself for someone like that? 

another question what is the song being played on side A of the  music box? i like the sound alot

Well congrats on beating the game! So what happens in this game? I guess that's the final puzzle. 

So I'm still planning on expanding the endings, which will help answer some more questions, and changing some of the journal entries to hint at some other stuff. So I don't really want to explain things too much at this point. But I will say: Yes, you are the apprentice. And: No, you never revive Charles. The 'escape' ending is still missing from the game, so that's why the whole game feels so grim and hopeless at the moment. You're damned no matter what you choose to do right now.

Thanks so much for sticking with this game! I'm going to give you a special thanks in the credits. =)

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Great game so far! Idk know if its just me but some parts seem super difficult, i tried looking up other peoples play throughs but it doesnt seem like they've had any luck so far either (from what I've seen). Well I will be the first to finish it! Subscribe and stay tuned to make sure I keep my promise! ;)

Yeah, difficulty is the main reason I've decided to get this demo out. So far, most of the puzzles seem to be solvable... Typically, people seem to get stuck in completely different places, so that doesn't tell me much! I'm working on a system for the finished game which well hlep out players who get stuck for too long. But I digress...

Really enjoyed watching this, hope you enjoyed playing! You seem to be making good progress so far, looking forward to seeing how you fare on the next episode!

Thanks for playing!

ya im not sure if its a glitch or not but down in the basement after you cut the pictures on the rope that wall didnt open up. I saw someone else’s play through and it had opened up like right after they started the fire place. Also there wasnt a symbol above it in my game but there was one in the other play through that i saw

The symbol is removed from newer versions, don't worry about that. The game is tracking your progress, it'll let you in down there when it thinks you're ready. There are a lot of things which change on different playthroughs so, yeah, you're gonna see things happen differently in your game.

Have you opened the combination drawer in the office yet?

ooohhh ok cool, and no i cant figure out the combination 

Check the journal page you found in the office, and keep an eye out for any numbers hidden about the house. 

SO MUCH FUN

(1 edit)

I definitely don't know if it's just me misunderstanding the clues or the clues being too vague, but I am not making any headway with the painting/page clues even with the assistance. Which is a bummer since I was really interested in the story.

Just started checking this game out for about half an hour and am blown away by the level of polish and attention to detail. Very well done, as fellow RMMV user I really appreciate the fact that it's the farthest thing away from default RTP and yanfly status menus, lol. It just goes to show with the right talent and dedication you can make a great game in RPG Maker.

Well thanks! That really means a lot to me! I just had a quick browse through your games and they look pretty cool. Ouroboros caught my eye, looks right up my street. I'm currently 20 hours in to a 48 hour game jam, but once I've finished I'll defo check it out.

I'm trying to gather feedback on how difficult people are finding the puzzles in this game - if you get stuck it would be great if you let me know how far you got! Thanks!

I might need a clue or two. I just can't seem to progress further.

(+1)

Just finished watching the video, left a hint over there for you! =)

Can't wait to see moar to the game

Ah awesome! Thanks for playing!

I should let you know, the camera's only partially working in 0.91, fixed in 0.92. Nothing game breaking, but you can transfer your save to 0.92 if you wanted to. (Or just play back up to where you were, wouldn't take long I guess!) 0.92 does fix a few other bugs, so it might be worth doing!

I wasn't expecting a full game. Now I need to finish this game. Out of curiosity, are we able to find more lantern oil to fill it back up?


(+1)

Hey, thanks for playing! 

Yep, you can refill your lantern. But i'd still suggest to use it sparingly. In the next update I'll be changing the lantern fuel to be a bit more forgiving. (Next update will be uploaded tomorrow, by the way, if you're interested. You should be able to transfer your save. It will just fix a few bugs, tweaks some lighting and update some graphics.)

how the F**K did you make this with RPGmaker. Once again, you blow my mind, im borderline begging you to teach me how you got some of this stuff to work. I dont know if its mods, or if your extreamly clever but one again this is an amazing quality game. Im only a few minutes in and once again had to stop in shock. Mind bended at how you made something so great. WOW. also....this is spooksville O.,O i am scared. 

Wow thank you so much! If you ever want to know how to achieve certain effects,  let me know. I'll be uploading an update later on today which will fix a bunch of bugs that have come to my attention and enable some currently disabled features. I'll  also copy the credits over to the title screen so you can look at what plugins and resources I've used without beating the game.

ooooooo that be awesome, im super curious to know the plug-ins. And youre still doing this through MV right O.o or another of the RPGmakers? (pretty sure i saw the MV logo in my investigations)

ok, my only Plugin questions....1, howd you get that creepy title screen with the flashing name and all? and 2, how'd you get the inventory to just have the items and journal....poked around in the plugins but couldnt figure it out, figured id just ask

Okay!

I skip the rpg maker title screen altogether. The game starts on a blank map and I use picture files to draw my own title screen. The background (what you can see through the window), office wall and text are all separate pictures. This lets me manipulate them using the move picture command (turning the background white during lightning flashes for example.) 

Then I just use a show choices command over the top of all that and voila! Title screen. 

Oh god the inventory screen. Yeah so I did my own plugin for all of that and I just worked it out as I went along, I think I made a real mess of it but I got it working how I wanted to in the end! 

To remove weapons and armor from the inventory you can use this code as a plugin:

Window_ItemCategory.prototype.makeCommandList = function() {
    this.addCommand(TextManager.item,    'item');
    //this.addCommand(TextManager.weapon,  'weapon');
    //this.addCommand(TextManager.armor,   'armor');
    this.addCommand(TextManager.keyItem, 'keyItem');
};

You can see all I've done here is comment out the weapon and armor with '//'. The key item category I renamed to 'notes' in the Database -> Terms section. There may be a better way to do this, but it worked for me!

..i shall give this a go!  thanks for the response and general and thanks for answering so fast! also, ill be playing your new game soon, so expect me to be chatting about that one as well soon!